load("//:build_variables.bzl", "COPTS")

package(
    default_visibility = ["//:android_cuttlefish"],
)

cc_binary(
    name = "generate_shader_embed",
    srcs = ["generate_shader_embed.cpp"]
)

cc_library(
    name = "graphics_detector_shaders",
    textual_hdrs = glob(["*.inl"]),
)